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Edit:
/home/kinichie/.trash/Rock.dnd4e
(141479B)
<D20Character game-system="D&D4E" Version="0.07a" legality="rules-legal" > <!-- Dungeons and Dragons Insider: Character Builder character save file --> <!-- This section provides computed data for applications without access to the rules engine and rules data. --> <CharacterSheet> <Details> <name> Vincent 'Rock' Lynch </name> <Level> 10 </Level> <Player> </Player> <Height> </Height> <Weight> </Weight> <Gender> </Gender> <Age> </Age> <Alignment> </Alignment> <Company> </Company> <Portrait> </Portrait> <Experience> 20500 </Experience> <CarriedMoney> 100 gp </CarriedMoney> <StoredMoney> 0 gp </StoredMoney> <Traits> </Traits> <Appearance> </Appearance> <Companions> </Companions> <Notes> </Notes> </Details> <!-- Base ability scores (see stats of same name for final adjusted score) --> <AbilityScores legality="rules-legal" > <Strength score="17" /> <Constitution score="10" /> <Dexterity score="15" /> <Intelligence score="8" /> <Wisdom score="10" /> <Charisma score="13" /> </AbilityScores> <!-- Final computed stat values - the various numbers on the character sheet are here along with behind the scenes values to build them. --> <StatBlock> <Stat value="21" > <alias name="Strength" /> <alias name="str" /> <statadd value="17" /> <statadd Level="1" value="2" charelem="24471f30" /> <statadd Level="4" value="1" charelem="2447ef08" /> <statadd Level="8" value="1" charelem="244851d8" /> </Stat> <Stat value="10" > <alias name="Constitution" /> <alias name="con" /> <statadd value="10" /> </Stat> <Stat value="16" > <alias name="Dexterity" /> <alias name="dex" /> <statadd value="15" /> <statadd Level="4" value="1" charelem="24485d98" /> </Stat> <Stat value="8" > <alias name="Intelligence" /> <alias name="int" /> <statadd value="8" /> </Stat> <Stat value="10" > <alias name="Wisdom" /> <alias name="wis" /> <statadd value="10" /> </Stat> <Stat value="14" > <alias name="Charisma" /> <alias name="cha" /> <statadd value="13" /> <statadd Level="8" value="1" charelem="24485178" /> </Stat> <Stat value="5" > <alias name="Strength modifier" /> <statadd Level="1" value="1" statlink="Strength" abilmod="true" charelem="24482310" /> </Stat> <Stat value="3" > <alias name="Dexterity modifier" /> <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="24482310" /> </Stat> <Stat value="0" > <alias name="Constitution modifier" /> <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="24482310" /> </Stat> <Stat value="-1" > <alias name="Intelligence modifier" /> <statadd Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="24482310" /> </Stat> <Stat value="0" > <alias name="Wisdom modifier" /> <statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="24482310" /> </Stat> <Stat value="2" > <alias name="Charisma modifier" /> <statadd Level="1" value="1" statlink="Charisma" abilmod="true" charelem="24482310" /> </Stat> <Stat value="27" > <alias name="AC" /> <alias name="Armor Class" /> <statadd Level="1" value="10" charelem="24482310" /> <statadd Level="1" requires="!Companion Class" value="1" statlink="HALF-LEVEL" charelem="24482310" /> <statadd Level="1" requires="Companion Class" value="1" statlink="Level" charelem="24482310" /> <statadd type="Class" Level="1" requires="Companion Class" value="1" statlink="AC Defense Class Bonus" charelem="24482310" /> <statadd type="Ability" Level="1" requires="!Companion Class" not-wearing="armor:heavy" value="1" statlink="Dexterity" abilmod="true" charelem="24482310" /> <statadd type="Ability" Level="1" requires="!Companion Class" not-wearing="armor:heavy" value="1" statlink="Intelligence" abilmod="true" charelem="24482310" /> <statadd type="Defensive" Level="1" wearing="DEFENSIVE:" value="1" charelem="24482310" /> <statadd Level="1" wearing="weapon:" not-wearing="SLOT:off hand" value="1" charelem="244840f0" /> <statadd type="Shield" Level="2" wearing="weapon:" not-wearing="SLOT:off hand" value="1" charelem="244804f0" /> <statadd type="Armor" Level="10" value="8" charelem="2447abc0" /> <statadd type="Misc" Level="10" requires="Companion Class" value="-7" charelem="2447abc0" /> <statadd type="Enhancement" Level="10" value="2" charelem="244037a0" /> <statadd type="item" Level="10" conditional="against opportunity attacks provoked by a charge's movement" value="4" charelem="24459a10" /> </Stat> <Stat value="28" > <alias name="Fortitude Defense" /> <alias name="Fortitude" /> <statadd Level="1" value="10" charelem="24482310" /> <statadd Level="1" requires="!Companion Class" value="1" statlink="HALF-LEVEL" charelem="24482310" /> <statadd Level="1" requires="Companion Class" value="1" statlink="Level" charelem="24482310" /> <statadd type="Ability" Level="1" requires="!Companion Class" value="1" statlink="Strength" abilmod="true" charelem="24482310" /> <statadd type="Ability" Level="1" requires="!Companion Class" value="1" statlink="Constitution" abilmod="true" charelem="24482310" /> <statadd type="Class" Level="1" value="1" statlink="Fortitude Defense Class Bonus" charelem="24482310" /> <statadd type="Racial" Level="1" value="1" statlink="Human Defense Bonuses" charelem="2447de58" /> <statadd Level="1" wearing="weapon:" not-wearing="SLOT:off hand" value="2" charelem="244840f0" /> <statadd type="Feat" Level="10" value="1" statlink="Great Fortitude" charelem="244897b0" /> <statadd type="item" Level="10" conditional="against opportunity attacks provoked by a charge's movement" value="4" charelem="24459a10" /> <statadd type="Enhancement" Level="10" value="1" charelem="24459a10" /> </Stat> <Stat value="21" > <alias name="Reflex Defense" /> <alias name="Reflex" /> <statadd Level="1" value="10" charelem="24482310" /> <statadd Level="1" requires="!Companion Class" value="1" statlink="HALF-LEVEL" charelem="24482310" /> <statadd Level="1" requires="Companion Class" value="1" statlink="Level" charelem="24482310" /> <statadd type="Ability" Level="1" requires="!Companion Class" value="1" statlink="Dexterity" abilmod="true" charelem="24482310" /> <statadd type="Ability" Level="1" requires="!Companion Class" value="1" statlink="Intelligence" abilmod="true" charelem="24482310" /> <statadd type="Class" Level="1" value="1" statlink="Reflex Defense Class Bonus" charelem="24482310" /> <statadd type="Racial" Level="1" value="1" statlink="Human Defense Bonuses" charelem="2447de58" /> <statadd type="Shield" Level="2" wearing="weapon:" not-wearing="SLOT:off hand" value="1" charelem="244804f0" /> <statadd Level="10" requires="!Armor Proficiency (Scale)" value="-2" charelem="2447abc0" /> <statadd type="item" Level="10" conditional="against opportunity attacks provoked by a charge's movement" value="4" charelem="24459a10" /> <statadd type="Enhancement" Level="10" value="1" charelem="24459a10" /> </Stat> <Stat value="19" > <alias name="Will Defense" /> <alias name="Will" /> <statadd Level="1" value="10" charelem="24482310" /> <statadd Level="1" requires="!Companion Class" value="1" statlink="HALF-LEVEL" charelem="24482310" /> <statadd Level="1" requires="Companion Class" value="1" statlink="Level" charelem="24482310" /> <statadd type="Ability" Level="1" requires="!Companion Class" value="1" statlink="Wisdom" abilmod="true" charelem="24482310" /> <statadd type="Ability" Level="1" requires="!Companion Class" value="1" statlink="Charisma" abilmod="true" charelem="24482310" /> <statadd type="Class" Level="1" value="1" statlink="Will Defense Class Bonus" charelem="24482310" /> <statadd type="Racial" Level="1" value="1" statlink="Human Defense Bonuses" charelem="2447de58" /> <statadd type="item" Level="10" conditional="against opportunity attacks provoked by a charge's movement" value="4" charelem="24459a10" /> <statadd type="Enhancement" Level="10" value="1" charelem="24459a10" /> </Stat> <Stat value="3" > <alias name="Death Saves Count" /> <statadd Level="1" value="3" charelem="24482310" /> </Stat> <Stat value="10" > <alias name="Level" /> <statadd Level="1" value="1" charelem="24482310" /> <statadd Level="2" value="1" charelem="24481118" /> <statadd Level="3" value="1" charelem="24480838" /> <statadd Level="4" value="1" charelem="2447f718" /> <statadd Level="5" value="1" charelem="2447c398" /> <statadd Level="6" value="1" charelem="24485818" /> <statadd Level="7" value="1" charelem="24488cd0" /> <statadd Level="8" value="1" charelem="24489010" /> <statadd Level="9" value="1" charelem="24489410" /> <statadd Level="10" value="1" charelem="24489750" /> </Stat> <Stat value="79" > <alias name="Hit Points" /> <statadd type="Level 1" Level="1" value="1" statlink="Constitution" charelem="24482310" /> <statadd Level="1" value="1" statlink="_LEVEL-ONE-HPS" charelem="24482310" /> <statadd Level="2" value="1" statlink="_PER-LEVEL-HPS" charelem="24481118" /> <statadd Level="3" value="1" statlink="_PER-LEVEL-HPS" charelem="24480838" /> <statadd Level="4" value="1" statlink="_PER-LEVEL-HPS" charelem="2447f718" /> <statadd Level="5" value="1" statlink="_PER-LEVEL-HPS" charelem="2447c398" /> <statadd Level="6" value="1" statlink="_PER-LEVEL-HPS" charelem="24485818" /> <statadd Level="7" value="1" statlink="_PER-LEVEL-HPS" charelem="24488cd0" /> <statadd Level="8" value="1" statlink="_PER-LEVEL-HPS" charelem="24489010" /> <statadd Level="9" value="1" statlink="_PER-LEVEL-HPS" charelem="24489410" /> <statadd Level="10" value="1" statlink="_PER-LEVEL-HPS" charelem="24489750" /> </Stat> <Stat value="15" > <alias name="_LEVEL-ONE-HPS" /> <statadd Level="1" value="15" charelem="2447ac68" /> </Stat> <Stat value="9" > <alias name="Healing Surges" /> <statadd type="Level 1" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="24482310" /> <statadd Level="1" value="9" charelem="2447ac68" /> </Stat> <Stat value="5" > <alias name="HALF-LEVEL" /> <statadd Level="2" value="1" charelem="24481118" /> <statadd Level="4" value="1" charelem="2447f718" /> <statadd Level="6" value="1" charelem="24485818" /> <statadd Level="8" value="1" charelem="24489010" /> <statadd Level="10" value="1" charelem="24489750" /> </Stat> <Stat value="2" > <alias name="Fortitude Defense Class Bonus" /> <statadd Level="1" value="2" charelem="2447ac68" /> </Stat> <Stat value="0" > <alias name="Reflex Defense Class Bonus" /> </Stat> <Stat value="0" > <alias name="Will Defense Class Bonus" /> </Stat> <Stat value="0" > <alias name="AC Defense Class Bonus" /> </Stat> <Stat value="8" > <alias name="Initiative" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="24482310" /> <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="24482310" /> <statadd Level="1" value="1" statlink="Initiative Misc" charelem="24482310" /> </Stat> <Stat value="0" > <alias name="Initiative Misc" /> </Stat> <Stat value="2" > <alias name="Ring Slots" /> <statadd Level="1" value="2" charelem="24482310" /> </Stat> <Stat value="1" > <alias name="_BaseActionPoints" /> <statadd Level="1" value="1" charelem="24482310" /> </Stat> <Stat value="26000" > <alias name="XP Needed" /> <statadd Level="1" value="1000" charelem="24482310" /> <statadd Level="2" value="1250" charelem="24481118" /> <statadd Level="3" value="1500" charelem="24480838" /> <statadd Level="4" value="1750" charelem="2447f718" /> <statadd Level="5" value="2000" charelem="2447c398" /> <statadd Level="6" value="2500" charelem="24485818" /> <statadd Level="7" value="3000" charelem="24488cd0" /> <statadd Level="8" value="3500" charelem="24489010" /> <statadd Level="9" value="4000" charelem="24489410" /> <statadd Level="10" value="5500" charelem="24489750" /> </Stat> <Stat value="0" > <alias name="PowersAsClass" /> <statadd String="ID_FMP_CLASS_0" Level="1" value="0" /> </Stat> <Stat value="8" > <alias name="Acrobatics" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="2445a278" /> <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="2445a278" /> <statadd Level="1" value="1" statlink="Acrobatics Trained" charelem="2445a278" /> <statadd Level="1" value="1" statlink="Acrobatics Misc" charelem="2445a278" /> <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="2445a278" /> </Stat> <Stat value="0" > <alias name="Acrobatics Trained" /> </Stat> <Stat value="0" > <alias name="Acrobatics Misc" /> </Stat> <Stat value="0" > <alias name="Armor Penalty" /> </Stat> <Stat value="4" > <alias name="Arcana" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="2445a278" /> <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="2445a278" /> <statadd Level="1" value="1" statlink="Arcana Trained" charelem="2445a278" /> <statadd Level="1" value="1" statlink="Arcana Misc" charelem="2445a278" /> </Stat> <Stat value="0" > <alias name="Arcana Trained" /> </Stat> <Stat value="0" > <alias name="Arcana Misc" /> </Stat> <Stat value="7" > <alias name="Bluff" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="2445a278" /> <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="2445a278" /> <statadd Level="1" value="1" statlink="Bluff Trained" charelem="2445a278" /> <statadd Level="1" value="1" statlink="Bluff Misc" charelem="2445a278" /> </Stat> <Stat value="0" > <alias name="Bluff Trained" /> </Stat> <Stat value="0" > <alias name="Bluff Misc" /> </Stat> <Stat value="7" > <alias name="Diplomacy" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="2445a278" /> <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="2445a278" /> <statadd Level="1" value="1" statlink="Diplomacy Trained" charelem="2445a278" /> <statadd Level="1" value="1" statlink="Diplomacy Misc" charelem="2445a278" /> </Stat> <Stat value="0" > <alias name="Diplomacy Trained" /> </Stat> <Stat value="0" > <alias name="Diplomacy Misc" /> </Stat> <Stat value="5" > <alias name="Dungeoneering" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="2445a278" 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charelem="24444140" /> </Stat> <Stat value="0" > <alias name="Endurance Misc" /> </Stat> <Stat value="10" > <alias name="Heal" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="2445a278" /> <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="2445a278" /> <statadd Level="1" value="1" statlink="Heal Trained" charelem="2445a278" /> <statadd Level="1" value="1" statlink="Heal Misc" charelem="2445a278" /> </Stat> <Stat value="5" > <alias name="Heal Trained" /> <statadd type="trained" Level="1" value="5" charelem="24480b20" /> </Stat> <Stat value="0" > <alias name="Heal Misc" /> </Stat> <Stat value="4" > <alias name="History" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="2445a278" /> <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="2445a278" /> <statadd Level="1" value="1" statlink="History Trained" charelem="2445a278" /> <statadd Level="1" value="1" statlink="History Misc" 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statlink="Stealth Trained" charelem="2445a278" /> <statadd Level="1" value="1" statlink="Stealth Misc" charelem="2445a278" /> <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="2445a278" /> </Stat> <Stat value="0" > <alias name="Stealth Trained" /> </Stat> <Stat value="0" > <alias name="Stealth Misc" /> </Stat> <Stat value="7" > <alias name="Streetwise" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="2445a278" /> <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="2445a278" /> <statadd Level="1" value="1" statlink="Streetwise Trained" charelem="2445a278" /> <statadd Level="1" value="1" statlink="Streetwise Misc" charelem="2445a278" /> </Stat> <Stat value="0" > <alias name="Streetwise Trained" /> </Stat> <Stat value="0" > <alias name="Streetwise Misc" /> </Stat> <Stat value="8" > <alias name="Thievery" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="2445a278" /> <statadd type="Ability" 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<statadd type="trained" Level="1" value="5" charelem="244440e0" /> </Stat> <Stat value="0" > <alias name="Athletics Misc" /> </Stat> <Stat value="15" > <alias name="Passive Perception" /> <statadd Level="1" value="1" statlink="Perception" charelem="2445a278" /> <statadd Level="1" value="10" charelem="2445a278" /> </Stat> <Stat value="15" > <alias name="Passive Insight" /> <statadd Level="1" value="1" statlink="Insight" charelem="2445a278" /> <statadd Level="1" value="10" charelem="2445a278" /> </Stat> <Stat value="5" > <alias name="Speed" /> <statadd Level="1" value="6" charelem="24483428" /> <statadd type="Armor" Level="10" value="-1" charelem="2447abc0" /> </Stat> <Stat value="0" > <alias name="Average Height" /> <statadd String="5' 6"-6'2"" Level="1" value="0" /> </Stat> <Stat value="0" > <alias name="Average Weight" /> <statadd String="135-220 lb." Level="1" value="0" /> </Stat> <Stat value="0" > <alias name="Size" /> <statadd String="Medium" Level="1" value="0" /> </Stat> <Stat value="1" > <alias name="weapon,unarmed group:attack" /> <statadd type="Feat" Level="1" value="1" charelem="24482e78" /> <statadd type="Feat" Level="1" requires="11 level" value="2" charelem="24482e78" /> <statadd type="Feat" Level="1" requires="21 level" value="3" charelem="24482e78" /> </Stat> <Stat value="1" > <alias name="Human Defense Bonuses" /> <statadd Level="1" value="1" charelem="2447de58" /> </Stat> <Stat value="2" > <alias name="Language Count" /> <statadd Level="1" value="1" charelem="244839c8" /> <statadd Level="1" value="1" charelem="2445a840" /> </Stat> <Stat value="0" > <alias name="_CLASSNAME" /> <statadd String="ID_FMP_CLASS_3" Level="1" value="0" /> </Stat> <Stat value="6" > <alias name="_PER-LEVEL-HPS" /> <statadd Level="1" value="6" charelem="2447ac68" /> </Stat> <Stat value="2" > <alias name="Brawler Style" /> <statadd Level="1" value="2" charelem="244840f0" /> <statadd Level="1" requires="Paragon Tier" value="2" charelem="244840f0" /> <statadd Level="1" requires="Epic Tier" value="2" charelem="244840f0" /> </Stat> <Stat value="2" > <alias name="Unarmed group:attack" /> <statadd type="Enhancement" Level="1" value="1" statlink="Brawler Style" charelem="244840f0" /> </Stat> <Stat value="0" > <alias name="Unarmed Damage Die" /> <statadd String="1d6" Level="1" value="0" /> </Stat> <Stat value="1" > <alias name="weapon:attack" /> <statadd type="Feat" Level="8" value="1" charelem="24489070" /> <statadd type="Feat" Level="8" requires="11 level" value="2" charelem="24489070" /> <statadd type="Feat" Level="8" requires="21 level" value="3" charelem="24489070" /> </Stat> <Stat value="2" > <alias name="Great Fortitude" /> <statadd Level="10" value="2" charelem="244897b0" /> <statadd Level="10" requires="Paragon Tier" value="1" charelem="244897b0" /> <statadd Level="10" requires="Epic Tier" value="1" charelem="244897b0" /> </Stat> <Stat value="0" > <alias name="Hybrid Power Points" /> <statadd value="0" /> </Stat> <Stat value="47" > <alias name="Weight" /> <statadd value="47" /> </Stat> <Stat value="0" > <alias name="attack rolls" /> <statadd Level="10" requires="!Armor Proficiency (Scale)" value="-2" charelem="2447abc0" /> </Stat> <Stat value="2" > <alias name="Armor Enhancement Bonus" /> <statadd Level="10" value="2" charelem="244037a0" /> </Stat> </StatBlock> <!-- The list of all rules elements the character has, after taking into account retraining, multiclass power swapping, etc. --> <RulesElementTally> <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="24482310" legality="rules-legal" /> <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="2447e4d0" legality="rules-legal" /> <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="2445a278" legality="rules-legal" /> <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="24462e90" legality="rules-legal" /> <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="244640f8" legality="rules-legal" /> <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="24451c10" legality="rules-legal" /> <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="24477638" legality="rules-legal" /> <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="2447b8c8" legality="rules-legal" /> <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="2446ad88" legality="rules-legal" /> <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="24482490" legality="rules-legal" /> <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="24474a48" legality="rules-legal" /> <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="2447b4c0" legality="rules-legal" /> <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="24464938" legality="rules-legal" /> <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="24480a30" legality="rules-legal" /> <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="24481880" legality="rules-legal" /> <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="2444f278" legality="rules-legal" /> <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="24440e50" legality="rules-legal" /> <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="2447f5b0" legality="rules-legal" /> <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="24480988" legality="rules-legal" /> <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="244813c0" legality="rules-legal" /> <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="24472b60" legality="rules-legal" /> <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="24476da0" legality="rules-legal" /> <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="2442d0a8" legality="rules-legal" /> <RulesElement name="Bull Rush Attack" type="Power" internal-id="ID_INTERNAL_POWER_BULL_RUSH_ATTACK" charelem="244811c0" legality="rules-legal" /> <RulesElement name="Grab Attack" type="Power" internal-id="ID_INTERNAL_POWER_GRAB_ATTACK" charelem="24481928" legality="rules-legal" /> <RulesElement name="Opportunity Attack" type="Power" internal-id="ID_INTERNAL_POWER_OPPORTUNITY_ATTACK" charelem="24459560" legality="rules-legal" /> <RulesElement name="Second Wind" type="Power" internal-id="ID_KDM_POWER_SECOND_WIND" charelem="244684e8" legality="rules-legal" /> <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="2440f598" legality="rules-legal" /> <RulesElement name="Male" type="Gender" internal-id="ID_INTERNAL_GENDER_MALE" charelem="24474ed0" legality="rules-legal" /> <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="24467b98" legality="rules-legal" /> <RulesElement name="Background Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="2446ae30" legality="rules-legal" /> <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="244877c8" legality="rules-legal" /> <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="24474280" legality="rules-legal" /> <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="24474060" legality="rules-legal" /> <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="24484320" legality="rules-legal" /> <RulesElement name="Human" type="Race" internal-id="ID_FMP_RACE_7" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=7" charelem="24483428" legality="rules-legal" > <specific name="Short Description" > The most ambitious of races, humans count among their number the greatest heroes ...and the greatest villains. </specific> </RulesElement> <RulesElement name="Human" type="Grants" internal-id="ID_INTERNAL_GRANTS_HUMAN" charelem="2447bb88" legality="rules-legal" /> <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="2447e6b0" legality="rules-legal" /> <RulesElement name="Normal" type="Vision" internal-id="ID_INTERNAL_VISION_NORMAL" charelem="2447eca0" legality="rules-legal" /> <RulesElement name="Bonus Feat" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_29" charelem="244783e8" legality="rules-legal" > <specific name="Short Description" > Gain extra feat at 1st level </specific> </RulesElement> <RulesElement name="Weapon Expertise (Unarmed)" type="Feat" internal-id="ID_INTERNAL_FEAT_WEAPON_EXPERTISE_(UNARMED)" charelem="24482e78" legality="rules-legal" > <specific name="Short Description" > Gain +1 to weapon attacks when unarmed (+2 at 11th, +3 at 21st level) </specific> </RulesElement> <RulesElement name="Bonus Skill" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_34" charelem="244836f8" legality="rules-legal" > <specific name="Short Description" > Gain training in one additional class skill </specific> </RulesElement> <RulesElement name="Heal" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_HEAL" charelem="24480b20" legality="rules-legal" /> <RulesElement name="Human Defense Bonuses" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_646" charelem="2447de58" legality="rules-legal" > <specific name="Short Description" > +1 to Fortitude, Reflex, and Will </specific> </RulesElement> <RulesElement name="Human Power Selection" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_2966" charelem="24484688" legality="rules-legal" > <specific name="Short Description" > Choose an option for your human character. </specific> </RulesElement> <RulesElement name="Bonus At-Will Power" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_356" charelem="244819d0" legality="rules-legal" > <specific name="Short Description" > Gain extra 1st-level at-will attack power from your class </specific> </RulesElement> <RulesElement name="Grappling Strike" type="Power" internal-id="ID_FMP_POWER_10470" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10470" charelem="24481c90" legality="rules-legal" /> <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="244839c8" legality="rules-legal" /> <RulesElement name="Strength" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_STRENGTH" charelem="24471f30" legality="rules-legal" /> <RulesElement name="Giant" type="Language" internal-id="ID_FMP_LANGUAGE_19" charelem="2445a840" legality="rules-legal" /> <RulesElement name="Fighter" type="Class" internal-id="ID_FMP_CLASS_3" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=3" charelem="2447ac68" legality="rules-legal" > <specific name="Short Description" > You define the front line of combat, crushing foes in melee while protecting your allies. </specific> </RulesElement> <RulesElement name="Fighter" type="Grants" internal-id="ID_INTERNAL_GRANTS_FIGHTER" charelem="24458c40" legality="rules-legal" /> <RulesElement name="Defender" type="Role" internal-id="ID_FMP_ROLE_4" charelem="24479570" legality="rules-legal" /> <RulesElement name="Martial" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_1" charelem="24476e48" legality="rules-legal" /> <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="2447d348" legality="rules-legal" /> <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="24478d60" legality="rules-legal" /> <RulesElement name="Armor Proficiency (Hide)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" charelem="24478548" legality="rules-legal" /> <RulesElement name="Armor Proficiency (Chainmail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" charelem="24474dc0" legality="rules-legal" /> <RulesElement name="Armor Proficiency (Scale)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(SCALE)" charelem="244841b0" legality="rules-legal" /> <RulesElement name="Shield Proficiency (Heavy)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(HEAVY)" charelem="2447b970" legality="rules-legal" /> <RulesElement name="Shield Proficiency (Light)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(LIGHT)" charelem="24482bb8" legality="rules-legal" /> <RulesElement name="Shield Proficiency (Spiked)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(SPIKED)" charelem="24482fd8" legality="rules-legal" /> <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="24483588" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="24483858" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="244790f8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="24479e58" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="24482830" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="24483df0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="24474c48" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="24482240" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="2447db80" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="2447c098" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="244754f8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="2446d598" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="24485f10" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Shadowblade)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHADOWBLADE)" charelem="2446fe50" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="244823b8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Dragontooth Shield (heroic tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DRAGONTOOTH_SHIELD_(HEROIC_TIER))" charelem="24477b98" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Fighting Shield (heroic tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FIGHTING_SHIELD_(HEROIC_TIER))" charelem="24473930" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Soul Shield (paragon tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SOUL_SHIELD_(PARAGON_TIER))" charelem="2447d408" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Sun Shield (paragon tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SUN_SHIELD_(PARAGON_TIER))" charelem="24461418" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Rod of Seven Parts (Weapon))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(ROD_OF_SEVEN_PARTS_(WEAPON))" charelem="2446f6c8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Talid)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(TALID)" charelem="24481f50" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Wrist Razors)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WRIST_RAZORS)" charelem="24487c90" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Widow's Knife)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WIDOW'S_KNIFE)" charelem="2447fce8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Light Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LIGHT_MACE)" charelem="244832a0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Short Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORT_SPEAR)" charelem="244858d0" legality="rules-legal" /> <RulesElement name="Military Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_MILITARY_MELEE" charelem="244848f8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Battleaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BATTLEAXE)" charelem="2447ae18" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Handaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HANDAXE)" charelem="244705f8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FLAIL)" charelem="24482538" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Throwing hammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(THROWING_HAMMER)" charelem="2447fc00" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Warhammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WARHAMMER)" charelem="2447fa70" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (War Pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WAR_PICK)" charelem="24492c88" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Scimitar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCIMITAR)" charelem="2447bc88" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Longsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSWORD)" charelem="2447bce8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Short sword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORT_SWORD)" charelem="244747a0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Greataxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATAXE)" charelem="24474800" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Heavy flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_FLAIL)" charelem="2447a290" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Glaive)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GLAIVE)" charelem="2447a2f0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Halberd)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HALBERD)" charelem="244873e8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Maul)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MAUL)" charelem="24487448" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Longspear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSPEAR)" charelem="24486fb8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Greatsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATSWORD)" charelem="24487018" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Rapier)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(RAPIER)" charelem="24485a58" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Falchion)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FALCHION)" charelem="24485ab8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Broadsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BROADSWORD)" charelem="24485070" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Khopesh)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(KHOPESH)" charelem="244850d0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Light war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LIGHT_WAR_PICK)" charelem="24486758" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Scourge)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCOURGE)" charelem="244867b8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Trident)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(TRIDENT)" charelem="24480260" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Heavy war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_WAR_PICK)" charelem="244802c0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Feral Armor Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FERAL_ARMOR_CLAW)" charelem="24478008" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Alhulak)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(ALHULAK)" charelem="24478068" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Carrikal)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CARRIKAL)" charelem="2447fdc8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Trikal)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(TRIKAL)" charelem="2447fe28" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Lance)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LANCE)" charelem="24480f50" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Pike)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(PIKE)" charelem="24480fb0" legality="rules-legal" /> <RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="24486b08" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Hand Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" charelem="24486b68" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="244812b0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="24481310" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="2447f8b8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Dejada)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DEJADA)" charelem="2447f918" legality="rules-legal" /> <RulesElement name="Military Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_MILITARY_RANGED" charelem="2447ff68" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Shortbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORTBOW)" charelem="2447ffc8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Longbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGBOW)" charelem="2447cff8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Chatkcha)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CHATKCHA)" charelem="2447d058" legality="rules-legal" /> <RulesElement name="Combat Challenge" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_54" charelem="2447d828" legality="rules-legal" > <specific name="Short Description" > Mark foes you attack. They get -2 to attacks not including you. Make basic melee attack against adjacent marked foe who shifts or makes attack not including you. Mark lasts until end of your next turn or marked by other. </specific> </RulesElement> <RulesElement name="Combat Challenge" type="Power" internal-id="ID_FMP_POWER_7419" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7419" charelem="2447d888" legality="rules-legal" /> <RulesElement name="Combat Agility" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2183" charelem="24481468" legality="rules-legal" /> <RulesElement name="Combat Agility" type="Power" internal-id="ID_FMP_POWER_10469" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10469" charelem="244814c8" legality="rules-legal" /> <RulesElement name="Fighter Talents" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1064" charelem="24484090" legality="rules-legal" > <specific name="Short Description" > You gain a fighter talent </specific> </RulesElement> <RulesElement name="Brawler Style" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2182" charelem="244840f0" legality="rules-legal" /> <RulesElement name="Fighter Implements" type="Grants" internal-id="ID_INTERNAL_GRANTS_FIGHTER_IMPLEMENTS" charelem="24482a98" legality="rules-legal" /> <RulesElement name="Slash and Pummel" type="Power" internal-id="ID_FMP_POWER_10471" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10471" charelem="24482af8" legality="rules-legal" /> <RulesElement name="Footwork Lure" type="Power" internal-id="ID_FMP_POWER_2105" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2105" charelem="24481758" legality="rules-legal" /> <RulesElement name="Brawling Fighter" type="Build" internal-id="ID_FMP_BUILD_100" charelem="244817b8" legality="rules-legal" /> <RulesElement name="Brawling Fighter" type="Build Suggestions" internal-id="ID_INTERNAL_BUILD_SUGGESTIONS_BRAWLING_FIGHTER" charelem="24492e58" legality="rules-legal" /> <RulesElement name="Intimidate" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_INTIMIDATE" charelem="24492eb8" legality="rules-legal" /> <RulesElement name="Athletics" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ATHLETICS" charelem="244440e0" legality="rules-legal" /> <RulesElement name="Endurance" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ENDURANCE" charelem="24444140" legality="rules-legal" /> <RulesElement name="Brutal Brawler" type="Feat" internal-id="ID_FMP_FEAT_2400" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=2400" charelem="24437148" legality="rules-legal" > <specific name="Short Description" > Increase damage of unarmed attacks to 1d6 and spiked gauntlet attacks to 1d8 </specific> </RulesElement> <RulesElement name="Hack and Hew" type="Power" internal-id="ID_FMP_POWER_10474" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10474" charelem="244371a8" legality="rules-legal" /> <RulesElement name="Unstoppable Advance" type="Power" internal-id="ID_FMP_POWER_10482" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10482" charelem="243d3220" legality="rules-legal" /> <RulesElement name="2" type="Level" internal-id="ID_INTERNAL_LEVEL_2" charelem="24481118" legality="rules-legal" /> <RulesElement name="Brawler Guard" type="Feat" internal-id="ID_FMP_FEAT_2399" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=2399" charelem="244804f0" legality="rules-legal" > <specific name="Short Description" > +1 to AC and Reflex when one hand is free or grabbing and the other wields a weapon </specific> </RulesElement> <RulesElement name="Forceful Drag" type="Power" internal-id="ID_FMP_POWER_10483" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10483" charelem="24480550" legality="rules-legal" /> <RulesElement name="3" type="Level" internal-id="ID_INTERNAL_LEVEL_3" charelem="24480838" legality="rules-legal" /> <RulesElement name="Slamming Rush" type="Power" internal-id="ID_FMP_POWER_10491" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10491" charelem="24480898" legality="rules-legal" /> <RulesElement name="4" type="Level" internal-id="ID_INTERNAL_LEVEL_4" charelem="2447f718" legality="rules-legal" /> <RulesElement name="Hip Throw" type="Feat" internal-id="ID_FMP_FEAT_2427" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=2427" charelem="2447ee48" legality="rules-legal" > <specific name="Short Description" > Knock enemy prone when you crit on a grab or exploit that grabs </specific> </RulesElement> <RulesElement name="Strength" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_STRENGTH" charelem="2447ef08" legality="rules-legal" /> <RulesElement name="Dexterity" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_DEXTERITY" charelem="24485d98" legality="rules-legal" /> <RulesElement name="5" type="Level" internal-id="ID_INTERNAL_LEVEL_5" charelem="2447c398" legality="rules-legal" /> <RulesElement name="Bare-Knuckled Rebuke" type="Power" internal-id="ID_FMP_POWER_10493" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10493" charelem="2447c3f8" legality="rules-legal" /> <RulesElement name="Bare-Knuckled Rebuke Attack" type="Power" internal-id="ID_FMP_POWER_10494" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10494" charelem="2447c458" legality="rules-legal" /> <RulesElement name="6" type="Level" internal-id="ID_INTERNAL_LEVEL_6" charelem="24485818" legality="rules-legal" /> <RulesElement name="Inescapable Hold" type="Feat" internal-id="ID_FMP_FEAT_2432" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=2432" charelem="244855e0" legality="rules-legal" > <specific name="Short Description" > Your grabbed creatures must escape against Fortitude with Acrobatics </specific> </RulesElement> <RulesElement name="Get Up!" type="Power" internal-id="ID_FMP_POWER_12698" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=12698" charelem="24485640" legality="rules-legal" /> <RulesElement name="7" type="Level" internal-id="ID_INTERNAL_LEVEL_7" charelem="24488cd0" legality="rules-legal" /> <RulesElement name="Hydra Charge" type="Power" internal-id="ID_FMP_POWER_10505" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10505" charelem="244852f0" legality="rules-legal" /> <RulesElement name="8" type="Level" internal-id="ID_INTERNAL_LEVEL_8" charelem="24489010" legality="rules-legal" /> <RulesElement name="Master at Arms" type="Feat" internal-id="ID_FMP_FEAT_3145" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=3145" charelem="24489070" legality="rules-legal" > <specific name="Short Description" > +1/+2/+3 to weapon attack rolls; can sheathe and draw a weapon with the same minor action </specific> </RulesElement> <RulesElement name="Charisma" type="Ability Increase (Level 8)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_8)_CHARISMA" charelem="24485178" legality="rules-legal" /> <RulesElement name="Strength" type="Ability Increase (Level 8)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_8)_STRENGTH" charelem="244851d8" legality="rules-legal" /> <RulesElement name="9" type="Level" internal-id="ID_INTERNAL_LEVEL_9" charelem="24489410" legality="rules-legal" /> <RulesElement name="Fighter's Recovery" type="Power" internal-id="ID_FMP_POWER_4331" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4331" charelem="24480658" legality="rules-legal" /> <RulesElement name="10" type="Level" internal-id="ID_INTERNAL_LEVEL_10" charelem="24489750" legality="rules-legal" /> <RulesElement name="Great Fortitude" type="Feat" internal-id="ID_FMP_FEAT_145" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=145" charelem="244897b0" legality="rules-legal" > <specific name="Short Description" > +2/+3/+4 (by tier) to Fortitude </specific> </RulesElement> <RulesElement name="Body Shield (Fighter)" type="Power" internal-id="ID_FMP_POWER_10513" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10513" charelem="244874f0" legality="rules-legal" /> </RulesElementTally> <!-- The tally of the character's loot --> <LootTally> <loot count="0" equip-count="0" ShowPowerCard="1" > <RulesElement name="Spiked gauntlet" type="Weapon" internal-id="ID_FMP_WEAPON_48" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=48&ftype=3" charelem="24474160" legality="rules-legal" > </RulesElement> </loot> <loot count="2" equip-count="2" ShowPowerCard="1" _AlternateSlot="1" > <RulesElement name="Spiked gauntlet" type="Weapon" internal-id="ID_FMP_WEAPON_48" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=48&ftype=3" charelem="24473430" legality="rules-legal" > </RulesElement> <RulesElement name="Magic Weapon +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_731" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=731&ftype=1" charelem="24482198" legality="rules-legal" > </RulesElement> </loot> <loot count="1" equip-count="1" ShowPowerCard="1" > <RulesElement name="Scale Armor" type="Armor" internal-id="ID_FMP_ARMOR_5" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=5&ftype=2" charelem="2447abc0" legality="rules-legal" > </RulesElement> <RulesElement name="Magic Armor +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_611" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=611&ftype=1" charelem="244037a0" legality="rules-legal" > </RulesElement> </loot> <loot count="1" equip-count="1" ShowPowerCard="1" > <RulesElement name="Lesser Badge of the Berserker +1" type="Magic Item" internal-id="ID_TIV_MAGIC_ITEM_MME_NECK_12-1" charelem="24459a10" legality="rules-legal" > </RulesElement> </loot> </LootTally> <!-- The fields for your powers. Each power is then followed by the stats with that power paired with each legal weapon. The weapons are listed in priority as the builder sees it. Particularly, the first weapon listed is the default. --> <PowerStats> <Power name="Melee Basic Attack" > <specific name="Power Usage" > At-Will </specific> <specific name="Action Type" > Standard Action </specific> <Weapon name="Magic Spiked gauntlet +2" > <RulesElement name="Spiked gauntlet" type="Weapon" internal-id="ID_FMP_WEAPON_48" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=48&ftype=3" charelem="24473430" legality="rules-legal" /> <RulesElement name="Magic Weapon +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_731" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=731&ftype=1" charelem="24482198" legality="rules-legal" /> <AttackBonus> 15 </AttackBonus> <Damage> 1d8+7 </Damage> <AttackStat> Strength </AttackStat> <Defense> AC </Defense> <HitComponents> +5 Strength modifier. +5 half your level. +2 proficiency bonus. +2 enhancement bonus. +1 Feat bonus - Weapon Expertise (Unarmed) +2 Enhancement bonus - Brawler Style [Doesn't Stack] +1 Feat bonus - Master at Arms [Doesn't Stack] </HitComponents> <DamageComponents> +5 Strength modifier. +2 enhancement bonus. </DamageComponents> </Weapon> <Weapon name="Unarmed" > <AttackBonus> 13 </AttackBonus> <Damage> 1d6+5 </Damage> <AttackStat> Strength </AttackStat> <Defense> AC </Defense> <HitComponents> +5 Strength modifier. +5 half your level. +1 Feat bonus - Weapon Expertise (Unarmed) +2 Enhancement bonus - Brawler Style +1 Feat bonus - Master at Arms [Doesn't Stack] </HitComponents> <DamageComponents> +5 Strength modifier. </DamageComponents> </Weapon> </Power> <Power name="Ranged Basic Attack" > <specific name="Power Usage" > At-Will </specific> <specific name="Action Type" > Standard Action </specific> <Weapon name="Unarmed" > <AttackBonus> 9 </AttackBonus> <Damage> 1d6+3 </Damage> <AttackStat> Dexterity </AttackStat> <Defense> AC </Defense> <HitComponents> +3 Dexterity modifier. +5 half your level. +1 Feat bonus - Master at Arms </HitComponents> <DamageComponents> +3 Dexterity modifier. </DamageComponents> </Weapon> </Power> <Power name="Bull Rush Attack" > <specific name="Power Usage" > At-Will </specific> <specific name="Action Type" > Standard Action </specific> <Weapon name="Unarmed" > <AttackBonus> 12 </AttackBonus> <Damage> </Damage> <AttackStat> Strength </AttackStat> <Defense> Fortitude </Defense> <HitComponents> +5 Strength modifier. +5 half your level. +2 Enhancement bonus - Brawler Style </HitComponents> <DamageComponents> </DamageComponents> </Weapon> </Power> <Power name="Grab Attack" > <specific name="Power Usage" > At-Will </specific> <specific name="Action Type" > Standard Action </specific> <Weapon name="Unarmed" > <AttackBonus> 12 </AttackBonus> <Damage> </Damage> <AttackStat> Strength </AttackStat> <Defense> Reflex </Defense> <HitComponents> +5 Strength modifier. +5 half your level. +2 Enhancement bonus - Brawler Style </HitComponents> <DamageComponents> </DamageComponents> </Weapon> </Power> <Power name="Opportunity Attack" > <specific name="Power Usage" > At-Will </specific> <specific name="Action Type" > Opportunity Action </specific> </Power> <Power name="Second Wind" > <specific name="Power Usage" > Encounter </specific> <specific name="Action Type" > Standard Action </specific> </Power> <Power name="Grappling Strike" > <specific name="Power Usage" > At-Will </specific> <specific name="Action Type" > Standard Action </specific> <Weapon name="Magic Spiked gauntlet +2" > <RulesElement name="Spiked gauntlet" type="Weapon" internal-id="ID_FMP_WEAPON_48" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=48&ftype=3" charelem="24473430" legality="rules-legal" /> <RulesElement name="Magic Weapon +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_731" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=731&ftype=1" charelem="24482198" legality="rules-legal" /> <AttackBonus> 15 </AttackBonus> <Damage> 1d8+7 </Damage> <AttackStat> Strength </AttackStat> <Defense> AC </Defense> <HitComponents> +5 Strength modifier. +5 half your level. +2 proficiency bonus. +2 enhancement bonus. +1 Feat bonus - Weapon Expertise (Unarmed) +2 Enhancement bonus - Brawler Style [Doesn't Stack] +1 Feat bonus - Master at Arms [Doesn't Stack] </HitComponents> <DamageComponents> +5 Strength modifier. +2 enhancement bonus. </DamageComponents> </Weapon> <Weapon name="Unarmed" > <AttackBonus> 13 </AttackBonus> <Damage> 1d6+5 </Damage> <AttackStat> Strength </AttackStat> <Defense> AC </Defense> <HitComponents> +5 Strength modifier. +5 half your level. +1 Feat bonus - Weapon Expertise (Unarmed) +2 Enhancement bonus - Brawler Style +1 Feat bonus - Master at Arms [Doesn't Stack] </HitComponents> <DamageComponents> +5 Strength modifier. </DamageComponents> </Weapon> </Power> <Power name="Combat Challenge" > <specific name="Power Usage" > At-Will </specific> <specific name="Action Type" > Immediate Interrupt </specific> </Power> <Power name="Combat Agility" > <specific name="Power Usage" > At-Will </specific> <specific name="Action Type" > Opportunity Action </specific> </Power> <Power name="Slash and Pummel" > <specific name="Power Usage" > At-Will </specific> <specific name="Action Type" > Standard Action </specific> <Weapon name="Magic Spiked gauntlet +2" > <RulesElement name="Spiked gauntlet" type="Weapon" internal-id="ID_FMP_WEAPON_48" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=48&ftype=3" charelem="24473430" legality="rules-legal" /> <RulesElement name="Magic Weapon +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_731" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=731&ftype=1" charelem="24482198" legality="rules-legal" /> <AttackBonus> 15 </AttackBonus> <Damage> 1d8+2 </Damage> <AttackStat> Strength </AttackStat> <Defense> AC </Defense> <HitComponents> +5 Strength modifier. +5 half your level. +2 proficiency bonus. +2 enhancement bonus. +1 Feat bonus - Weapon Expertise (Unarmed) +2 Enhancement bonus - Brawler Style [Doesn't Stack] +1 Feat bonus - Master at Arms [Doesn't Stack] </HitComponents> <DamageComponents> +2 enhancement bonus. </DamageComponents> </Weapon> <Weapon name="Unarmed" > <AttackBonus> 13 </AttackBonus> <Damage> 1d6+0 </Damage> <AttackStat> Strength </AttackStat> <Defense> AC </Defense> <HitComponents> +5 Strength modifier. +5 half your level. +1 Feat bonus - Weapon Expertise (Unarmed) +2 Enhancement bonus - Brawler Style +1 Feat bonus - Master at Arms [Doesn't Stack] </HitComponents> <DamageComponents> </DamageComponents> </Weapon> </Power> <Power name="Footwork Lure" > <specific name="Power Usage" > At-Will </specific> <specific name="Action Type" > Standard Action </specific> <Weapon name="Magic Spiked gauntlet +2" > <RulesElement name="Spiked gauntlet" type="Weapon" internal-id="ID_FMP_WEAPON_48" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=48&ftype=3" charelem="24473430" legality="rules-legal" /> <RulesElement name="Magic Weapon +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_731" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=731&ftype=1" charelem="24482198" legality="rules-legal" /> <AttackBonus> 15 </AttackBonus> <Damage> 1d8+7 </Damage> <AttackStat> Strength </AttackStat> <Defense> AC </Defense> <HitComponents> +5 Strength modifier. +5 half your level. +2 proficiency bonus. +2 enhancement bonus. +1 Feat bonus - Weapon Expertise (Unarmed) +2 Enhancement bonus - Brawler Style [Doesn't Stack] +1 Feat bonus - Master at Arms [Doesn't Stack] </HitComponents> <DamageComponents> +5 Strength modifier. +2 enhancement bonus. </DamageComponents> </Weapon> <Weapon name="Unarmed" > <AttackBonus> 13 </AttackBonus> <Damage> 1d6+5 </Damage> <AttackStat> Strength </AttackStat> <Defense> AC </Defense> <HitComponents> +5 Strength modifier. +5 half your level. +1 Feat bonus - Weapon Expertise (Unarmed) +2 Enhancement bonus - Brawler Style +1 Feat bonus - Master at Arms [Doesn't Stack] </HitComponents> <DamageComponents> +5 Strength modifier. </DamageComponents> </Weapon> </Power> <Power name="Hack and Hew" > <specific name="Power Usage" > Encounter </specific> <specific name="Action Type" > Standard Action </specific> <Weapon name="Magic Spiked gauntlet +2" > <RulesElement name="Spiked gauntlet" type="Weapon" internal-id="ID_FMP_WEAPON_48" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=48&ftype=3" charelem="24473430" legality="rules-legal" /> <RulesElement name="Magic Weapon +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_731" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=731&ftype=1" charelem="24482198" legality="rules-legal" /> <AttackBonus> 15 </AttackBonus> <Damage> 1d8+7 </Damage> <AttackStat> Strength </AttackStat> <Defense> AC </Defense> <HitComponents> +5 Strength modifier. +5 half your level. +2 proficiency bonus. +2 enhancement bonus. +1 Feat bonus - Weapon Expertise (Unarmed) +2 Enhancement bonus - Brawler Style [Doesn't Stack] +1 Feat bonus - Master at Arms [Doesn't Stack] </HitComponents> <DamageComponents> +5 Strength modifier. +2 enhancement bonus. </DamageComponents> </Weapon> <Weapon name="Unarmed" > <AttackBonus> 13 </AttackBonus> <Damage> 1d6+5 </Damage> <AttackStat> Strength </AttackStat> <Defense> AC </Defense> <HitComponents> +5 Strength modifier. +5 half your level. +1 Feat bonus - Weapon Expertise (Unarmed) +2 Enhancement bonus - Brawler Style +1 Feat bonus - Master at Arms [Doesn't Stack] </HitComponents> <DamageComponents> +5 Strength modifier. </DamageComponents> </Weapon> </Power> <Power name="Unstoppable Advance" > <specific name="Power Usage" > Daily </specific> <specific name="Action Type" > Minor Action </specific> </Power> <Power name="Forceful Drag" > <specific name="Power Usage" > Encounter </specific> <specific name="Action Type" > Move Action </specific> </Power> <Power name="Slamming Rush" > <specific name="Power Usage" > Encounter </specific> <specific name="Action Type" > Standard Action </specific> <Weapon name="Magic Spiked gauntlet +2" > <RulesElement name="Spiked gauntlet" type="Weapon" internal-id="ID_FMP_WEAPON_48" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=48&ftype=3" charelem="24473430" legality="rules-legal" /> <RulesElement name="Magic Weapon +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_731" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=731&ftype=1" charelem="24482198" legality="rules-legal" /> <AttackBonus> 15 </AttackBonus> <Damage> 1d8+7 </Damage> <AttackStat> Strength </AttackStat> <Defense> Fortitude </Defense> <HitComponents> +5 Strength modifier. +5 half your level. +2 proficiency bonus. +2 enhancement bonus. +1 Feat bonus - Weapon Expertise (Unarmed) +2 Enhancement bonus - Brawler Style [Doesn't Stack] +1 Feat bonus - Master at Arms [Doesn't Stack] </HitComponents> <DamageComponents> +5 Strength modifier. +2 enhancement bonus. </DamageComponents> </Weapon> <Weapon name="Unarmed" > <AttackBonus> 13 </AttackBonus> <Damage> 1d6+5 </Damage> <AttackStat> Strength </AttackStat> <Defense> Fortitude </Defense> <HitComponents> +5 Strength modifier. +5 half your level. +1 Feat bonus - Weapon Expertise (Unarmed) +2 Enhancement bonus - Brawler Style +1 Feat bonus - Master at Arms [Doesn't Stack] </HitComponents> <DamageComponents> +5 Strength modifier. </DamageComponents> </Weapon> </Power> <Power name="Bare-Knuckled Rebuke" > <specific name="Power Usage" > Daily </specific> <specific name="Action Type" > Minor Action </specific> </Power> <Power name="Bare-Knuckled Rebuke Attack" > <specific name="Power Usage" > At-Will </specific> <specific name="Action Type" > Immediate Reaction </specific> <Weapon name="Magic Spiked gauntlet +2" > <RulesElement name="Spiked gauntlet" type="Weapon" internal-id="ID_FMP_WEAPON_48" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=48&ftype=3" charelem="24473430" legality="rules-legal" /> <RulesElement name="Magic Weapon +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_731" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=731&ftype=1" charelem="24482198" legality="rules-legal" /> <AttackBonus> 15 </AttackBonus> <Damage> 1d8+7 </Damage> <AttackStat> Strength </AttackStat> <Defense> AC </Defense> <HitComponents> +5 Strength modifier. +5 half your level. +2 proficiency bonus. +2 enhancement bonus. +1 Feat bonus - Weapon Expertise (Unarmed) +2 Enhancement bonus - Brawler Style [Doesn't Stack] +1 Feat bonus - Master at Arms [Doesn't Stack] </HitComponents> <DamageComponents> +5 Strength modifier. +2 enhancement bonus. </DamageComponents> </Weapon> <Weapon name="Unarmed" > <AttackBonus> 13 </AttackBonus> <Damage> 1d6+5 </Damage> <AttackStat> Strength </AttackStat> <Defense> AC </Defense> <HitComponents> +5 Strength modifier. +5 half your level. +1 Feat bonus - Weapon Expertise (Unarmed) +2 Enhancement bonus - Brawler Style +1 Feat bonus - Master at Arms [Doesn't Stack] </HitComponents> <DamageComponents> +5 Strength modifier. </DamageComponents> </Weapon> </Power> <Power name="Get Up!" > <specific name="Power Usage" > Encounter </specific> <specific name="Action Type" > Minor Action </specific> <Weapon name="Unarmed" > <AttackBonus> 7 </AttackBonus> <Damage> </Damage> <AttackStat> Unknown </AttackStat> <Defense> Unknown </Defense> <HitComponents> +5 half your level. +2 Enhancement bonus - Brawler Style </HitComponents> <DamageComponents> </DamageComponents> </Weapon> </Power> <Power name="Hydra Charge" > <specific name="Power Usage" > Encounter </specific> <specific name="Action Type" > Standard Action </specific> <Weapon name="Magic Spiked gauntlet +2" > <RulesElement name="Spiked gauntlet" type="Weapon" internal-id="ID_FMP_WEAPON_48" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=48&ftype=3" charelem="24473430" legality="rules-legal" /> <RulesElement name="Magic Weapon +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_731" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=731&ftype=1" charelem="24482198" legality="rules-legal" /> <AttackBonus> 15 </AttackBonus> <Damage> 1d8+7 </Damage> <AttackStat> Strength </AttackStat> <Defense> AC </Defense> <HitComponents> +5 Strength modifier. +5 half your level. +2 proficiency bonus. +2 enhancement bonus. +1 Feat bonus - Weapon Expertise (Unarmed) +2 Enhancement bonus - Brawler Style [Doesn't Stack] +1 Feat bonus - Master at Arms [Doesn't Stack] </HitComponents> <DamageComponents> +5 Strength modifier. +2 enhancement bonus. </DamageComponents> </Weapon> <Weapon name="Unarmed" > <AttackBonus> 13 </AttackBonus> <Damage> 1d6+5 </Damage> <AttackStat> Strength </AttackStat> <Defense> AC </Defense> <HitComponents> +5 Strength modifier. +5 half your level. +1 Feat bonus - Weapon Expertise (Unarmed) +2 Enhancement bonus - Brawler Style +1 Feat bonus - Master at Arms [Doesn't Stack] </HitComponents> <DamageComponents> +5 Strength modifier. </DamageComponents> </Weapon> </Power> <Power name="Fighter's Recovery" > <specific name="Power Usage" > Daily </specific> <specific name="Action Type" > Standard Action </specific> <Weapon name="Magic Spiked gauntlet +2" > <RulesElement name="Spiked gauntlet" type="Weapon" internal-id="ID_FMP_WEAPON_48" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=48&ftype=3" charelem="24473430" legality="rules-legal" /> <RulesElement name="Magic Weapon +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_731" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=731&ftype=1" charelem="24482198" legality="rules-legal" /> <AttackBonus> 15 </AttackBonus> <Damage> 3d8+7 </Damage> <AttackStat> Strength </AttackStat> <Defense> AC </Defense> <HitComponents> +5 Strength modifier. +5 half your level. +2 proficiency bonus. +2 enhancement bonus. +1 Feat bonus - Weapon Expertise (Unarmed) +2 Enhancement bonus - Brawler Style [Doesn't Stack] +1 Feat bonus - Master at Arms [Doesn't Stack] </HitComponents> <DamageComponents> +5 Strength modifier. +2 enhancement bonus. </DamageComponents> </Weapon> <Weapon name="Unarmed" > <AttackBonus> 13 </AttackBonus> <Damage> 3d6+5 </Damage> <AttackStat> Strength </AttackStat> <Defense> AC </Defense> <HitComponents> +5 Strength modifier. +5 half your level. +1 Feat bonus - Weapon Expertise (Unarmed) +2 Enhancement bonus - Brawler Style +1 Feat bonus - Master at Arms [Doesn't Stack] </HitComponents> <DamageComponents> +5 Strength modifier. </DamageComponents> </Weapon> </Power> <Power name="Body Shield (Fighter)" > <specific name="Power Usage" > Encounter </specific> <specific name="Action Type" > Immediate Interrupt </specific> </Power> </PowerStats> <!-- The character's companions --> <Companions> </Companions> <!-- The character's journal entries --> <Journal> </Journal> </CharacterSheet> <D20CampaignSetting name="" > <!-- Dungeons and Dragons Insider: Character Builder campaign save file --> </D20CampaignSetting> <!-- Level tags are an internal tree of rules elements, see RulesElementTally above for the final list of rules elements, taking into account retraining, etc. --> <Level> <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="24482310" legality="rules-legal" > <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="2447e4d0" legality="rules-legal" > <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="2445a278" legality="rules-legal" > <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="24462e90" legality="rules-legal" /> <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="244640f8" legality="rules-legal" /> <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="24451c10" legality="rules-legal" /> <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="24477638" legality="rules-legal" /> <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="2447b8c8" legality="rules-legal" /> <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="2446ad88" legality="rules-legal" /> <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="24482490" legality="rules-legal" /> <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="24474a48" legality="rules-legal" /> <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="2447b4c0" legality="rules-legal" /> <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="24464938" legality="rules-legal" /> <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="24480a30" legality="rules-legal" /> <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="24481880" legality="rules-legal" /> <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="2444f278" legality="rules-legal" /> <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="24440e50" legality="rules-legal" /> <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="2447f5b0" legality="rules-legal" /> <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="24480988" legality="rules-legal" /> <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="244813c0" legality="rules-legal" /> </RulesElement> <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="24472b60" legality="rules-legal" /> <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="24476da0" legality="rules-legal" /> <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="2442d0a8" legality="rules-legal" /> <RulesElement name="Bull Rush Attack" type="Power" internal-id="ID_INTERNAL_POWER_BULL_RUSH_ATTACK" charelem="244811c0" legality="rules-legal" /> <RulesElement name="Grab Attack" type="Power" internal-id="ID_INTERNAL_POWER_GRAB_ATTACK" charelem="24481928" legality="rules-legal" /> <RulesElement name="Opportunity Attack" type="Power" internal-id="ID_INTERNAL_POWER_OPPORTUNITY_ATTACK" charelem="24459560" legality="rules-legal" /> <RulesElement name="Second Wind" type="Power" internal-id="ID_KDM_POWER_SECOND_WIND" charelem="244684e8" legality="rules-legal" /> </RulesElement> <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="2440f598" legality="rules-legal" > <RulesElement name="Male" type="Gender" internal-id="ID_INTERNAL_GENDER_MALE" charelem="24474ed0" legality="rules-legal" /> <RulesElement name="" type="" charelem="2444d420" legality="rules-legal" /> </RulesElement> <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="24467b98" legality="rules-legal" > <RulesElement name="" type="" charelem="2442f328" legality="rules-legal" /> <RulesElement name="Background Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="2446ae30" legality="rules-legal" > <RulesElement name="" type="" charelem="24477588" legality="rules-legal" /> </RulesElement> <RulesElement name="" type="" charelem="24469370" legality="rules-legal" /> <RulesElement name="" type="" charelem="24477dc8" legality="rules-legal" /> <RulesElement name="" type="" charelem="2447e370" legality="rules-legal" /> <RulesElement name="" type="" charelem="244845d0" legality="rules-legal" /> <RulesElement name="" type="" charelem="2447b360" legality="rules-legal" /> </RulesElement> <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="244877c8" legality="rules-legal" > <RulesElement name="" type="" charelem="24468f08" legality="rules-legal" /> </RulesElement> <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="24474280" legality="rules-legal" /> <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="24474060" legality="rules-legal" /> <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="24484320" legality="rules-legal" /> <RulesElement name="Human" type="Race" internal-id="ID_FMP_RACE_7" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=7" charelem="24483428" legality="rules-legal" > <RulesElement name="Human" type="Grants" internal-id="ID_INTERNAL_GRANTS_HUMAN" charelem="2447bb88" legality="rules-legal" > <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="2447e6b0" legality="rules-legal" /> <RulesElement name="Normal" type="Vision" internal-id="ID_INTERNAL_VISION_NORMAL" charelem="2447eca0" legality="rules-legal" /> <RulesElement name="Bonus Feat" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_29" charelem="244783e8" legality="rules-legal" > <RulesElement name="Weapon Expertise (Unarmed)" type="Feat" internal-id="ID_INTERNAL_FEAT_WEAPON_EXPERTISE_(UNARMED)" charelem="24482e78" legality="rules-legal" /> </RulesElement> <RulesElement name="Bonus Skill" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_34" charelem="244836f8" legality="rules-legal" > <RulesElement name="Heal" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_HEAL" charelem="24480b20" legality="rules-legal" /> <RulesElement name="" type="" charelem="244767b0" legality="rules-legal" /> <RulesElement name="" type="" charelem="24483b30" legality="rules-legal" /> <RulesElement name="" type="" charelem="244826c8" legality="rules-legal" /> <RulesElement name="" type="" charelem="244820d8" legality="rules-legal" /> <RulesElement name="" type="" charelem="2447bd90" legality="rules-legal" /> </RulesElement> <RulesElement name="Human Defense Bonuses" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_646" charelem="2447de58" legality="rules-legal" /> <RulesElement name="Human Power Selection" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_2966" charelem="24484688" legality="rules-legal" > <RulesElement name="Bonus At-Will Power" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_356" charelem="244819d0" legality="rules-legal" > <RulesElement name="Grappling Strike" type="Power" internal-id="ID_FMP_POWER_10470" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10470" charelem="24481c90" legality="rules-legal" /> </RulesElement> </RulesElement> <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="244839c8" legality="rules-legal" /> </RulesElement> <RulesElement name="Strength" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_STRENGTH" charelem="24471f30" legality="rules-legal" /> <RulesElement name="Giant" type="Language" internal-id="ID_FMP_LANGUAGE_19" charelem="2445a840" legality="rules-legal" /> </RulesElement> <RulesElement name="Fighter" type="Class" internal-id="ID_FMP_CLASS_3" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=3" charelem="2447ac68" legality="rules-legal" > <RulesElement name="Fighter" type="Grants" internal-id="ID_INTERNAL_GRANTS_FIGHTER" charelem="24458c40" legality="rules-legal" > <RulesElement name="Defender" type="Role" internal-id="ID_FMP_ROLE_4" charelem="24479570" legality="rules-legal" /> <RulesElement name="Martial" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_1" charelem="24476e48" legality="rules-legal" /> <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="2447d348" legality="rules-legal" /> <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="24478d60" legality="rules-legal" /> <RulesElement name="Armor Proficiency (Hide)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" charelem="24478548" legality="rules-legal" /> <RulesElement name="Armor Proficiency (Chainmail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" charelem="24474dc0" legality="rules-legal" /> <RulesElement name="Armor Proficiency (Scale)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(SCALE)" charelem="244841b0" legality="rules-legal" /> <RulesElement name="Shield Proficiency (Heavy)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(HEAVY)" charelem="2447b970" legality="rules-legal" /> <RulesElement name="Shield Proficiency (Light)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(LIGHT)" charelem="24482bb8" legality="rules-legal" > <RulesElement name="Shield Proficiency (Spiked)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(SPIKED)" charelem="24482fd8" legality="rules-legal" /> </RulesElement> <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="24483588" legality="rules-legal" > <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="24483858" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="244790f8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="24479e58" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="24482830" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="24483df0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="24474c48" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="24482240" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="2447db80" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="2447c098" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="244754f8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="2446d598" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="24485f10" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Shadowblade)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHADOWBLADE)" charelem="2446fe50" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="244823b8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Dragontooth Shield (heroic tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DRAGONTOOTH_SHIELD_(HEROIC_TIER))" charelem="24477b98" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Fighting Shield (heroic tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FIGHTING_SHIELD_(HEROIC_TIER))" charelem="24473930" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Soul Shield (paragon tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SOUL_SHIELD_(PARAGON_TIER))" charelem="2447d408" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Sun Shield (paragon tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SUN_SHIELD_(PARAGON_TIER))" charelem="24461418" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Rod of Seven Parts (Weapon))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(ROD_OF_SEVEN_PARTS_(WEAPON))" charelem="2446f6c8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Talid)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(TALID)" charelem="24481f50" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Wrist Razors)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WRIST_RAZORS)" charelem="24487c90" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Widow's Knife)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WIDOW'S_KNIFE)" charelem="2447fce8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Light Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LIGHT_MACE)" charelem="244832a0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Short Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORT_SPEAR)" charelem="244858d0" legality="rules-legal" /> </RulesElement> <RulesElement name="Military Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_MILITARY_MELEE" charelem="244848f8" legality="rules-legal" > <RulesElement name="Weapon Proficiency (Battleaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BATTLEAXE)" charelem="2447ae18" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Handaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HANDAXE)" charelem="244705f8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FLAIL)" charelem="24482538" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Throwing hammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(THROWING_HAMMER)" charelem="2447fc00" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Warhammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WARHAMMER)" charelem="2447fa70" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (War Pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WAR_PICK)" charelem="24492c88" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Scimitar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCIMITAR)" charelem="2447bc88" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Longsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSWORD)" charelem="2447bce8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Short sword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORT_SWORD)" charelem="244747a0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Greataxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATAXE)" charelem="24474800" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Heavy flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_FLAIL)" charelem="2447a290" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Glaive)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GLAIVE)" charelem="2447a2f0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Halberd)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HALBERD)" charelem="244873e8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Maul)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MAUL)" charelem="24487448" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Longspear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSPEAR)" charelem="24486fb8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Greatsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATSWORD)" charelem="24487018" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Rapier)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(RAPIER)" charelem="24485a58" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Falchion)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FALCHION)" charelem="24485ab8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Broadsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BROADSWORD)" 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<PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false"> <RuleID>ID_FMP_POWER_10494</RuleID> <WeaponSelections /> </PowerCardBasic> <PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false"> <RuleID>ID_FMP_POWER_10474</RuleID> <WeaponSelections /> </PowerCardBasic> <PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false"> <RuleID>ID_FMP_POWER_10491</RuleID> <WeaponSelections /> </PowerCardBasic> <PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false"> <RuleID>ID_FMP_POWER_10505</RuleID> <WeaponSelections /> </PowerCardBasic> <PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false"> <RuleID>ID_FMP_POWER_10482</RuleID> <WeaponSelections /> </PowerCardBasic> <PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false"> <RuleID>ID_FMP_POWER_10493</RuleID> <WeaponSelections /> </PowerCardBasic> <PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false"> <RuleID>ID_FMP_POWER_4331</RuleID> <WeaponSelections /> </PowerCardBasic> <PowerCardUtility Visibility="Visible" IsInSpellbook="False" Blank="false"> <RuleID>ID_KDM_POWER_SECOND_WIND</RuleID> <WeaponSelections /> </PowerCardUtility> <PowerCardUtility Visibility="Visible" IsInSpellbook="False" Blank="false"> <RuleID>ID_FMP_POWER_10483</RuleID> <WeaponSelections /> </PowerCardUtility> <PowerCardUtility Visibility="Visible" IsInSpellbook="False" Blank="false"> <RuleID>ID_FMP_POWER_12698</RuleID> <WeaponSelections /> </PowerCardUtility> <PowerCardUtility Visibility="Visible" IsInSpellbook="False" Blank="false"> <RuleID>ID_FMP_POWER_10513</RuleID> <WeaponSelections /> </PowerCardUtility> <PowerCardMagicWeapon Visibility="Visible" IsInSpellbook="False"> <CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <enchantID>ID_FMP_MAGIC_ITEM_731</enchantID> <baseID>ID_FMP_WEAPON_48</baseID> </CharLootID> </PowerCardMagicWeapon> <PowerCardMagicItem Visibility="Visible" IsInSpellbook="False"> <CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <enchantID>ID_FMP_MAGIC_ITEM_611</enchantID> <baseID>ID_FMP_ARMOR_5</baseID> </CharLootID> </PowerCardMagicItem> <PowerCardMagicItem Visibility="Visible" IsInSpellbook="False"> <CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <baseID>ID_TIV_MAGIC_ITEM_MME_NECK_12-1</baseID> </CharLootID> </PowerCardMagicItem> </PowerCards> </textstring> <textstring name="USAGE_Second Wind" > false </textstring> <textstring name="USAGE_Hack and Hew" > false </textstring> <textstring name="USAGE_Unstoppable Advance" > false </textstring> <textstring name="USAGE_Magic Item Heroic Use Box 1" > false </textstring> <textstring name="USAGE_Magic Item Paragon Use Box 1" > false </textstring> <textstring name="USAGE_Magic Item Paragon Use Box 2" > false </textstring> <textstring name="USAGE_Magic Item Epic Use Box 1" > false </textstring> <textstring name="USAGE_Magic Item Epic Use Box 2" > false </textstring> <textstring name="USAGE_Magic Item Epic Use Box 3" > false </textstring> <textstring name="USAGE_Magic Item Heroic Milestone Box 1" > false </textstring> <textstring name="USAGE_Magic Item Heroic Milestone Box 2" > false </textstring> <textstring name="USAGE_Magic Item Heroic Milestone Box 3" > false </textstring> <textstring name="USAGE_Magic Item Heroic Milestone Box 4" > false </textstring> <textstring name="USAGE_Magic Item Paragon Milestone Box 1" > false </textstring> <textstring name="USAGE_Magic Item Paragon Milestone Box 2" > false </textstring> <textstring name="USAGE_Magic Item Paragon Milestone Box 3" > false </textstring> <textstring name="USAGE_Magic Item Paragon Milestone Box 4" > false </textstring> <textstring name="USAGE_Magic Item Epic Milestone Box 1" > false </textstring> <textstring name="USAGE_Magic Item Epic Milestone Box 2" > false </textstring> <textstring name="USAGE_Magic Item Epic Milestone Box 3" > false </textstring> <textstring name="USAGE_Magic Item Epic Milestone Box 4" > false </textstring> <textstring name="USAGE_Magic Spiked gauntlet +2" > false </textstring> <textstring name="USAGE_Magic Scale Armor +2" > false </textstring> <textstring name="PortraitZoomScale" > 0.732183908045977 </textstring> <textstring name="PortraitLeftMargin" > 0 </textstring> <textstring name="PortraitTopMargin" > 0 </textstring> <textstring name="_PER_LEVEL_2_Carried Money" > 100 gp </textstring> <textstring name="_PER_LEVEL_2_Stored Money" > 0 gp </textstring> <textstring name="_PER_LEVEL_2_Residuum" > 0 </textstring> <textstring name="_PER_LEVEL_3_Carried Money" > 100 gp </textstring> <textstring name="_PER_LEVEL_3_Stored Money" > 0 gp </textstring> <textstring name="_PER_LEVEL_3_Residuum" > 0 </textstring> <textstring name="_PER_LEVEL_4_Carried Money" > 100 gp </textstring> <textstring name="_PER_LEVEL_4_Stored Money" > 0 gp </textstring> <textstring name="_PER_LEVEL_4_Residuum" > 0 </textstring> <textstring name="_PER_LEVEL_5_Carried Money" > 100 gp </textstring> <textstring name="_PER_LEVEL_5_Stored Money" > 0 gp </textstring> <textstring name="_PER_LEVEL_5_Residuum" > 0 </textstring> <textstring name="Experience Points" > 20500 </textstring> <textstring name="_PER_LEVEL_6_Carried Money" > 100 gp </textstring> <textstring name="_PER_LEVEL_6_Stored Money" > 0 gp </textstring> <textstring name="_PER_LEVEL_6_Residuum" > 0 </textstring> <textstring name="_PER_LEVEL_7_Carried Money" > 100 gp </textstring> <textstring name="_PER_LEVEL_7_Stored Money" > 0 gp </textstring> <textstring name="_PER_LEVEL_7_Residuum" > 0 </textstring> <textstring name="_PER_LEVEL_8_Carried Money" > 100 gp </textstring> <textstring name="_PER_LEVEL_8_Stored Money" > 0 gp </textstring> <textstring name="_PER_LEVEL_8_Residuum" > 0 </textstring> <textstring name="_PER_LEVEL_9_Carried Money" > 100 gp </textstring> <textstring name="_PER_LEVEL_9_Stored Money" > 0 gp </textstring> <textstring name="_PER_LEVEL_9_Residuum" > 0 </textstring> <textstring name="_PER_LEVEL_10_Carried Money" > 100 gp </textstring> <textstring name="_PER_LEVEL_10_Stored Money" > 0 gp </textstring> <textstring name="_PER_LEVEL_10_Residuum" > 0 </textstring> <textstring name="USAGE_Forceful Drag" > false </textstring> <textstring name="USAGE_Slamming Rush" > false </textstring> <textstring name="USAGE_Crushing Foot" > false </textstring> <textstring name="USAGE_Bare-Knuckled Rebuke" > false </textstring> <textstring name="USAGE_Get Up!" > false </textstring> <textstring name="USAGE_Hydra Charge" > false </textstring> <textstring name="USAGE_Fighter's Recovery" > false </textstring> <textstring name="USAGE_Body Shield (Fighter)" > false </textstring> <textstring name="USAGE_Lesser Badge of the Berserker +1" > false </textstring> </D20Character>
Save
cmd:
run